Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction ...
Microsoft has unveiled Shader Model 6.10 in preview, introducing matrix math as a standard DirectX feature to enable neural ...
Add Yahoo as a preferred source to see more of our stories on Google. Nvidia Iray camera effects help with post production. Nvidia Iray is a physically based rendering technology that generates ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
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Blending PBR and hand-painted magic for games
Stylized game art is evolving as artists merge physically based rendering (PBR) with hand-painted textures to achieve both realism and charm. This hybrid approach retains the crafted look of ...
Mass Effect Andromeda developer EA has hinted at some pretty interesting information. It is no secret that Andromeda is being developed using Frostbite. Same engine is used for Battlefield, Star Wars ...
Forward-looking: Microsoft first introduced DirectX alongside Windows 95 as an incentive to drive game developers to support the new GUI-based operating system. The company has never stopped improving ...
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