The first tool designed to understand why young video gamers purchase loot boxes—digital items in games that offer random rewards after purchase—could potentially help identify early signs of ...
Gaming’s impact isn’t simply good or bad—new research reveals how it shapes mental health, behavior, and society in complex ...
AMES, Iowa – Parents who are more anxious and emotional can impact the amount of violent video games their children play, according to new consumer research from Iowa State University. The study is ...